
The interview has a few interesting points worth looking at. One is that the developers claim that the computer game will make it is easier to know who you can shoot on your turn as the program puts an icon over those who are within shooting range (in the image above, it is the icon of the outline of a man in cross-hairs). They claim that the game has the benefit of crunching the numbers for you, so you don't have to figure out who you have to see. I admit that this makes it easier, but that doesn't mean I like it. I think a crucial part of the game is paying attention to what is on the table and making those computations. I know how I have lasted through difficult parts of some games because certain players didn't recognize that I was in range. The last thing I would want is for something to point this out for them! I don't see anything wrong with making humans do some grunt work to figure things out. Oh well. KBang doesn't have this problem, so if it urks you enough, go play that.
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