I have translated the rules to Infinite BANG! by Aitor Vilchez. You may have noticed his boards or files that were placed on Board game geek. I had been interested in, and had been working on an Infinite BANG! of my own, and when I saw Aitor's work I was excited. While it has some downsides--roles are always revealed--his mod still looks pretty fun. Some people at Board Game Geek had asked if there was an English version, but there was no response. I took it upon myself to translate the variant into English. Later, perhaps, I will make English renditions of his game boards, but that is less necessary. Anyway, on to explaining Infinite BANG!
Variant and Game Boards by Aitor Vilchez
Rules translated into English by Martin Pulido
- BANG! the Bullet
- Game Board
Game Boards (2 Variations):
Object of the Game:
- Be the player with the most points by the end of the game.
Preparing the Game:
Place the board in the center of the table. Shuffle the High Noon and A Fistful of Cards decks and place them in the spaces provided on the board. Take note of the amount of people playing the game and select the right number and types of roles as stated in the BANG! manual accordingly. Distribute the roles to each player face up; place the unused roles in the box where it says Sheriff. Next, take the character cards and deal 2 to each player. Each player's first character card dealt will be his character while the second card will be his life point indicator. Each player draws as many cards as their characters have life points.
The Sheriff and his deputies may not shoot each other. The Outlaws cannot shoot each other. The Renegade can shoot at all and everyone can shoot at him. 1 point is gained for every successful shot at another player (i.e., a player gains 1 point for playing/using a card that is responsible for making another player lose a health). The game plays accordingly to the normal rules, except that when a character dies, the player who possessed this character card puts his dead character aside, while he flips his life point indicator character face up. This is the new character he will use. He then takes a new character who will serve as the new life point indicator. He also loses his role and takes a new one from the role stack, but also places his old role at the bottom of the stack. Finally, the player who lost his character also loses all of the prior character's cards and possessions. He draws as many cards as his new character has life points.
The game has the following point system as noted here:
If a Sheriff shoots and kills an Outlaw/Renegade, he gains 3/2 points.
If a Deputy shoots and kills an Outlaw/Renegade, he gains 2/2 points.
If an Outlaw shoots and kills a Sheriff/Deputy/Renegade, he gains 3/2/2 points.
If a Renegade shoots and kills a Sheriff/Deputy/Outlaw/Renegade, he gains 2/2/2/2 points.
On top of this, every player gains 1 point for any player he successfully hits. When a Sheriff or deputy kills an outlaw, his companions gain a point. When an outlaw kills a Sheriff or a deputy, his companions gain a point. When one group is annihilated (Sheriff and Deputies, or Outlaws) the Renegade(s) automatically gains a point. At the end of the game, each player is deducted a point for each of their characters that died (this amount will be withheld during the game).
Example of the Point System:
Andres, Ruben and Gorka are Outlaws. Boris and Manu are the Sheriff and Deputy respectively. Aitor is a Renegade. Andres (an Outlaw) kills Boris (the Sheriff) and gains 3 points for doing so. Ruben and Gorka, as Andres' Outlaw comrades, also gain 1 point each. Boris, the eliminated Sheriff, draws a new role and character, and now becomes a Renegade. Aitor (the original Renegade) kills Manu (the Deputy), and so gains 2 points for killing a Deputy and also 1 point for eliminating the original Sheriff's team. Boris also gains 1 point for that very reason.
End of the game:
The game ends when no player can draw a new character card.
Special Rules for the High Noon and A Fistful of Cards decks:
Dead Man: The eliminated characters return to life this turn with 2 lives.
Ghost Town: The players can choose a person from the pile of dead characters and become this character. They adjust the amount of cards in their hands to the amount of lives that this character can possess.
- When the two beginning characters are drawn (the chosen character and the life point indicator) they player chooses which one he will use to begin the game.
- It could be that the BANG! Infinite games last too long for your taste, in having to wait for all characters to be drawn. Instead, you could have the game end when:
1. A certain number of points is reached.
2. When the event cards have all occurred. EDIT: You can lengthen out the amount of turns until the end of the game by not playing the High Noon and A Fistful of Cards simultaneously. Play 1 of the decks, followed by the other. This lengthens out the typical 15 turns to 30.
3. You could shuffle the character cards deck and select the amount of character cards you want to be in the game to shorten or lengthen the game accordingly.
- When your character is killed, you automatically lose a point and the character card is removed from the game. This allows you to have a greater control over the player's points but it removes the factor of surprise.