Wednesday, February 16, 2011

Robbers' Roost: Calamity Cards

NOTE: Now that RR has gone through significant revisions, all these cards have been eliminated. This post is kept here for historical purposes (tracking RR's development) alone. For the characters actually in the RR expansion, go the official page.

In the spirit of Jail/Prison in the original BANG!, Robbers' Roost will contain a series of "calamity" blue cards that can be played on other players to weaken them on their next turn (or the whole round). You play most as you would Jail, but many of them do not require any "draw!" Some of the "calamity cards" you can see below, and a few resemble event/scenario cards in A Fistful of Cards or High Noon.

Poison Robber's Roost Card
Poison. Until your next turn, whenever the target player is the target of a card or ability that can increase his life points, "draw!" If black, no life points are regained.

Handcuffed Robber's Roost Card
Handcuffed. Play in front of another player. Until your next turn, this player cannot use or utilize cards in play in front of him.

Distracted Robber's Roost Card
Distracted. Play in front of another player. At the beginning of that player's next turn, "draw!" If hearts, discard Distracted and play normally. Else that player can only use and play cards that affect the player who laid Distracted. Discard Distracted at the end of this turn.

Bound Robber's Roost Card
Bound. Until your next turn, a target player cannot put cards in play in front of them or use their orange cards. Discard on your next turn.

Drunken Haze Robber's Roost Card
Drunken Haze. Until your next turn, a target player must lay 2 BANG! to shoot another player or to avoid Indians! Discard on your next turn.

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