News (8/19/11): Added in the role card and PDF of the rules kindly created by Nevofix. Download the picture below, and check the link at the bottom.
While toying around with alternate victory conditions for the Renegade, I thought it could possibly be neat to add in a new role, "The Headhunter." The idea is sketchy at the moment, and may need some cleaning up. In essence, the headhunter's only object is to kill a fixed amount of other players (2 or 3, depending on the amount of players in the game). While he can kill the Sheriff as his last kill, he cannot do so beforehand otherwise his victory condition is not fulfilled and the Outlaws' victory condition is (Outlaws win). When players are eliminated, they give 1 unused character card to the killer. This will provide the proof that the Headhunter has achieved victory when he declares it, but not reveal anything about his role during the game because unused character cards are given to any player that kills another. To accomodate event cards that bring players back to life, the Headhunter can only achieve his goal by killing players who have not died before. Finally, there is a 2/4 bonus for killing the Headhunter once he has eliminated 1/2 players.
I think this could create some fascinating mechanics. Renegades and Deputies will have to be careful in the amount of players they kill or other players will think they are the Headhunter, and get bloodthirsty to eliminate them. Of course, play testing will reveal all the interesting facets in bringing this to the game.
I would not recommend adding the Headhunter until 5-player, but he would be best in 7-8 player I think.
Thus, the following set up occurs:
5-player: 1 Sheriff, 1 Deputy, 2 Outlaws, 1 Headhunter (1 Renegade removed)
6-player (most difficult to balance): 1 Sheriff, 1 Deputy, 2 Outlaws, 1 Renegade, 1 Headhunter
OR 1 Sheriff, 1 Deputy, 3 Outlaws, 1 Headhunter
OR 1 Sheriff, 1 Deputy, 3 Outlaws, (1 Headhunter or 1 Renegade, randomly dealt in)
7-player: 1 Sheriff, 1 Deputy, 3 Outlaws, 1 Renegade, 1 Headhunter
8-player: 1 Sheriff, 2 Deputies, 3 Outlaws, 1 Renegade, 1 Headhunter
For 5-player, the Headhunter would have to eliminate 2 other players to win, and in 6-8 players, the Headhunter would have to eliminate 3 other players to win. If you wanted to include the Headhunter in 4-player, I would just remove the renegade again:
4-player: 1 Sheriff, 2 Outlaws, 1 Headhunter
As in 5-player, the Headhunter would have to eliminate 2 other players to win.
If you have any suggestions or comments, let me know what you think. I am sure it will be difficult to balance this role, but I think it could be interesting.