Showing posts with label deputy. Show all posts
Showing posts with label deputy. Show all posts
Thursday, December 16, 2010
Strategy: Aggressive Renegade against Deputies
After concluding in a prior post that the Renegade that perma-covers as a Deputy is a bad strategy, I wanted to bring up a Renegade strategy that I like for games with 5-7 players. The strategy is to be very aggressive against the Deputy(ies) almost immediately. Watch for the Outlaws to gun the Sheriff and then a player to respond against them, or a player(s) who shoot at other players besides the Sheriff. Chances are this is your Deputy. Even if the game is overbalanced with Outlaws against the law (like in 6-player), shoot at the Deputy first. If he is a 4-health character, try to knock his health down to 2. A 3-health character, try to knock his health down to 2. Don't knock him too low or the outlaws might pop off the Deputy. However, on the whole the Outlaws are so focused on popping off the Sheriff that they will not waste firepower on the Deputy. The Deputy will have plenty of Missed! and Beers to use before you get him down, so don't worry too much. But you need to get him down some or the law can overpower you later on. The deputy might fire back at you, but he can't do too much or he won't be able to cover the Sheriff. In 5-player, it's not bad to pop off the Deputy right away unless the Sheriff is too weak and the Outlaws strong. Besides this, once the deputy's health is lowered sufficiently, then turn to weakening the outlaw team by killing one of their players. Immediately turn to knocking off or lowering the health on the Deputy again. You want it so that even if the Sheriff isn't completely weakened by the time all the other Outlaws are gone, finishing off the Deputy (if he isn't already) is no problem.
Tuesday, December 14, 2010
Strategy: Dealing with a Renegade that Pretends to be Deputy
One of my friends has a strategy he always plays when he is Renegade, and I know many others employ this strategy too. I am, however, convinced that on the whole it is a failing strategy. I will describe its counter here. The general Renegade strategy that I will be portraying as poor is where the Renegade tries to completely mirror a Deputy (This, of course, only applies in 5+ player BANG!). In other words, they think of any possible move that a Deputy would do in their situation and they do it. They follow it through, if they survive, until all Outlaws are eliminated and then they shoot the real Deputy, claiming the whole time that they are the real Deputy. They hope to either get the Sheriff to kill off his own Deputy(ies), or knock off the Deputy(ies) and then go after the Sheriff. I think this is a poor strategy, whether there is 1 or 2 deputies or not. The deputies are unlikely to have low health as the Outlaws were likely directing their gunfire almost exclusively at the Sheriff. Of course, the Renegade would not have poor health either, but the issue is that the Sheriff can always play it safe. He can just weaken each of the characters down to 1 health and let them kill each other off and reveal who they are. With 2 deputies still around, the Renegade will most likely be gunned down in the crossfire. With 1, the Renegade may survive, but will become very weak in the process. The deputy still wins as long as the Sheriff lives, so it is not a big deal if he dies. With the Renegade down to one health, and getting no card bonus for killing the Deputy(ies), the higher health Sheriff is almost guaranteed to be able to finish him off. Hence, I don't think the complete pseudo-Deputy Renegade strategy works. He will have to gun at lawmen at sometime if he is going to win the game most of the time. If someone has some reason why this strategy should work, and can point at something I have neglected, please chime in.
I will discuss the Renegade strategy that I prefer soon.
I will discuss the Renegade strategy that I prefer soon.
Sunday, December 12, 2010
Alternate Gameplay: Renegade can become Sheriff
This is a recent idea that I have tossed on my mind that can change the gameplay for both the Renegade(s) and Deputies. The Renegade, if he wishes, can choose to kill the Sheriff before he kills off all the other players. If he personally is the one that kills the Sheriff, he becomes the new Sheriff, has the new health limit bonus and gains 1 health. His mission is of course to survive like the deceased sheriff's mission was. If he only damages the Sheriff and the Outlaws or something else like Dynamite kills the Sheriff, game over and the Outlaws win. So it is a very risky move on his part, but it can be a way for him to shift the balance of the game and do something different. Imagine if a Sheriff is getting blown away and he will not be able to fend off the outlaws before the Sheriff dies. He can now kill the Sheriff and resume this role, so the Outlaws don't immediately win. But he wouldn't want the Sheriff to be overwhelmed every time because if he did, then he has no Renegade of his own to back him, and so might get overpowered himself. Think of how stupid this would be on his part in a 4-player game. I think this is a fascinating change to the Renegade role. It might be worth specifying a certain amount of players that need to be killed before he can do this, but it could be good on its own too.
As for the deputies, I think there is two things that could happen here. One, they could have to defend the Renegade who has become the new Sheriff. I think a more interesting variant is that they were loyal to their old Sheriff and won't side with the new Sheriff. They become Renegades themselves! Now, they might have the opportunity to become the new Sheriff as well if they depose the prior Renegade, or it could be that only the original Renegade has the capacity. Anyway, I think this could be an interesting way to switch things up.
As for the deputies, I think there is two things that could happen here. One, they could have to defend the Renegade who has become the new Sheriff. I think a more interesting variant is that they were loyal to their old Sheriff and won't side with the new Sheriff. They become Renegades themselves! Now, they might have the opportunity to become the new Sheriff as well if they depose the prior Renegade, or it could be that only the original Renegade has the capacity. Anyway, I think this could be an interesting way to switch things up.
Labels:
alternate gameplays,
deputy,
renegade,
sheriff,
strategy
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