Sunday, January 16, 2011
Alternate Gameplay: Barrel and Dynamite
I heard a somewhat fun house rule where if Dynamite explodes and a player has a barrel in player, they may "draw!" On hearts, the Barrel explodes (is discarded), but absorbs some of the damage of the dynamite, so that the player only loses 1-2 life points instead. While it sounds cool, it doesn't seem that likely that the Dynamite would explode on a player with a Barrel and a heart be drawn.
Labels:
alternate gameplays,
Barrel,
Dynamite
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DeleteHi.
ReplyDeleteI like the idea and think of this, came up with some modifications:
Dynamite explodes and player with barrel chose to "draw!" - on hearts The Barrel explodes (discarded) and the options are:
1. all damage is absorbs from dynamite - "recompense" for loosing barrel
2. barrel absorbs 2 points and 1 point goes to player but they are fragments of the barrel so player can avoid it by playing "Missed!" or similar.
3. barrel absorbs 1 point and 2 points goes to player but 1 point is direct from the blast so he/she can't avoid and 1 is from fragments of the barrel so player can avoid it by playing "Missed!" or similar.
I like third option most.