Monday, January 17, 2011

Robbers' Roost: Johnny Pope, Rosey Dunn, and Dan Selman

NOTE: Now that RR has gone through significant revisions, all these characters have been eliminated except Johnny Pope (who has gone through some modifications). This post is kept here for historical purposes (tracking RR's development) alone. For the characters actually in the RR expansion, go the official page.


I have added 3 more characters to Robbers' Roost for your enjoyment. Again, feel free to comment.

7 comments:

  1. Martin,

    We've been playing with some of the Robber's Roost characters (but not the other cards) and I had a question. Can Johnny Pope use his power to steal a card in front of someone on a red "draw!"? Or does it have to be from their hand? I used him today, was allowed to do the former, and it was very powerful.

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  2. Yes, he can do so at the moment. If you think this is too powerful, let me know. I could nerf it to be from a player's hand instead, but that seems weak. Just opting to lose a life point is a serious draw back too, so it should be something strong. Think of Chuck Wengam being able to drop a life point to gain a Stagecoach (draw 2 cards).

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  3. Maybe it should be a discard (Cat Balou) instead of a steal?

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  4. It's hard to say. The power seemed really strong yesterday, but I had a steady supply of beer/canteen/whiskey to back it up, and you can only use it once per turn. Still, the ability to take a card is incredibly powerful, as you can not only take someone's hideout or mustang, but use it for yourself.

    Perhaps the person has to be within range? Or perhaps they could discard two missed cards to avoid the steal, too? (we were playing the version of the card where on black suits you need two missed)

    I'm sure I'll see him played again sometime soon so I'll let you know what we think then. For example, we initially thought Lil' Sure Shot was much too powerful after the first game, but she's been fine in other games.

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  5. Thanks for the follow up. Feel free to let me know if the ability is still too powerful. I'd probably just adjust it to the Cat Balou form if seen as too great instead of dealing with range issues.

    It is funny to see how people respond to Lil' Sure Shot! Some initially think: wow, that is so powerful! But then they forget that Willy the Kid is straight up more powerful than her until she gets 2 gun cards out. Getting 2 gun cards out is not that easy to get into play or keep. One question I haven't answered about her is whether or not she can have 2 guns with the same name in front of her. Typically, you are not allowed to have any 2 cards with the same name in front of you, but I think it is hard enough for her to get 2 guns. What do you think?

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  6. I think she should be able to hold two guns of the same name, but I can see the argument both ways.

    I happened to get Johnny Pope again today and he was much less effective, because I couldn't seem to find beers. This of course is the same problem that crops up with Chuck Wengam. The problem with the Cat Balou idea is that I doubt I'd sacrifice many life points to merely Cat Balou a card from someone else - I'd basically be trading a beer for a Cat Balou, which is rarely a good idea. It's a fun character to play, I'll let you know if I have any other thoughts on it.

    ~M

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  7. Glad to hear that the next game his ability was much less effective. Choosing to lose a life point is quite a gamble! Sometimes it works and other times it does not. I will keep it to the Rag Time ability until further notice.

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