tag:blogger.com,1999:blog-7419437603615826921.post587117206185635849..comments2024-03-18T23:06:07.873-07:00Comments on The BANG! Card Game Blog: Character Guide: Paul RegretMartin Pulidohttp://www.blogger.com/profile/15744590692797682125noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7419437603615826921.post-46693436039884531002016-02-01T02:09:01.372-08:002016-02-01T02:09:01.372-08:00Great character.Great character.Willyhttp://outdoorhill.com/best-rifle-scope/noreply@blogger.comtag:blogger.com,1999:blog-7419437603615826921.post-64823827079504824412012-06-24T12:41:48.166-07:002012-06-24T12:41:48.166-07:00When I started playing as Robber's Roost orang...When I started playing as Robber's Roost orange module, it seemed quite cleat that Regret needed some buff: nowadays we're playing with the rule that he has 4 life points, and 5 as a sheriff. <br /><br />The problem with the orange module was, that most of the defensive card (Push, Dive) said that a player must be in spesific distance, and the offensive cards only cared about gun range (back up, join arms) or the range was not a problem at all (gaping wound, ambush.) So the conclusion was, that no player had problems dealing damage to him, but players had a problem if Regret was in their team: it was pretty hard to Push him out of the harms way.<br /><br />Nowadays, when we're playing with Gold rush, and there's cards that can be choosed to play as Bang and Duel, I'm even more happy that we added a rule like that.Missed!http://bangcardgame.blogspot.com/p/bang-blog-forum.htmlnoreply@blogger.com